In 2018, developer 343 Industries announced that it wanted to start an early flighting program for Infinite just as the community could play early versions of the Halo: The Master Chief Collection. An update was posted on the Halo Waypoint blog in which studio head Head Chris Lee said the Halo Infinite beta program has been modified due to current circumstances.
“With Halo Infinite, we want to build the game with the community, but because of this year’s unforeseen challenges, we’re not ready for a broad public test yet,” the statement said. “It’s not going to be the program we’re but we work closely with the community on just about every aspect of the game. ”
This means that we may not see as many Halo Infinite ‘public flights’ through the Halo Insider Program leading up to launch. 343 could also postpone the program if it doesn’t rhyme with the studio’s schedule. Lee says the team is “ still working and looking at hands-on launch options ” and 343 Industries will continue to share updates whenever possible.
Lee makes it clear that ‘this process does not stop at launch. After the release, feedback and community flighting will become even more important to continuously update the game into the future. ” That fits in with 343’s philosophy of using Infinite as a kind of platform for future Halo content.
The public flighting system was used extensively in the development of Halo: The Master Chief Collection and most recently for the PC ports of older games in the series. In other news about Infinite, you’ll see Monster Energy promotional cans here, and the game’s box art was unveiled earlier this week, which is very similar to the cover art of Halo: Combat Evolved.