One of the wishes of many gamers is that the new generation consoles, PS5 and Xbox Series X, can reach and exceed 60 FPS, especially after a generation that has accustomed us to an often low and irregular frame rate. We have already received some positive confirmations in this regard, but nevertheless some games will not go beyond 30 FPS. Because? Because of the TV.
Via Twitter, a PS5 ex-principal software engineer, Matt Hargett, recently discussed the matter. The man said that “it is an aesthetic choice, to be ‘cinematrographic’, as with pixel art, but it also depends on the type of TV that people have. A popular line of low-cost televisions can reach 4K 60hz with HDR with 4: 2: 0 color sampling. If a game wants to push HDR, 4: 2: 2 sampling at 4K and 30hz is the solution.”
This is a problem in the TV / receiver hardware processors, even when the HDMI port is 18 + GBPs. You could do like current-gen and not develop your art / engine as HDR “native”. In practice this means bright explosions / specular highlights, but world is washed out / too dark (Mafia 3)
– Matt Hargett (@syke) June 9, 2020
In a nutshell, publishers and developers will want to focus more often on image quality rather than performance. The will will be to limit PS5 and Xbox Series X games to 30 FPS, in order to give the game a higher quality HDR. Even giving the player the choice doesn’t seem easy, as the end result would still be a suboptimal HDR, not because of the console but because of the TV.
Hargett says that “in practice this would mean explosions of light with a game world that is too dark or washed out, as in the case of Mafia 3.” The power of the consoles and the optimization of the games are not the only elements to consider, apparently. We also remind you that a higher resolution and more defined details are more important in terms of advertising, so sometimes the choice is “forced”.
Tell us, what do you think?
Waiting for PS5, we can have fun with PlayStation 4 and its many exclusives: the console is available on Amazon.