Disintegration | Review | Game Division


In a market where the shooter genre is now saturated, it’s nice to sometimes see attempts to try and bring something new. When then the one who tries is one of the creators of Halo, well, it is impossible not to be immediately intrigued. It is the case of Disintegration, the first V1 interactive game; think, a team of only 30 people captained by Marcus Lehto, one of the former Bungie Studios.

The new Private Division game is an atypical shooter that mixes classic FPS elements with some real-time strategy game mechanics. On paper we actually have something never seen before, an original product that tries to do something new and, you know, daring is never easy. In the last few days we have spent several hours with this new intellectual property, finding ourselves faced with an enjoyable experience, but one that cannot exalt itself enough to be something memorable. However it is necessary to go into detail to tell you what we liked and what, instead, left us some doubts.

We have reviewed the game with the following PC:

Disintegration | We are resistance

Land. In the distant future, the human race is on the verge of extinction due to climate change, overcrowding and epidemics. Humanity is therefore forced to abandon its body and transfer its consciousness and intellect into humanoid robotic exoskeletons. This process, called “integration”, has saved millions of lives, but has inevitably upset the concept of “freedom”, causing a civil war. Many rebelled, disappointed to live as skinless machines, while others supported this concept, considered as a new evolutionary step of mankind. From here two factions are born, the rebels, also called “Outlaws” and the Rayonne, proud supporters of Integration.

In the game We impersonate Romer Shoal, a former pilot of Gravicicli, single-seater antigravity vehicles similar to hovercraft capable of reaching enviable heights and narrow places. Romer was a real celebrity, always the advertising face of the Gravicicli and, indirectly, of the Integration. Over time these particular means became illegal, convincing Romer to steal and smuggle them for his own pleasure. This life to the limit soon led him to be captured and locked up in one of the flying fortresses of the Rayonne, the Iron Cloud.

The game pushes on interaction with the characters.

It is from here that our story begins which, at least considering the narrative plot, deals with very interesting issues and situations. Perhaps this is the real problem, because this well-kept and well-told lore is not deepened in the actual countryside, leaving us with dialogues and moments far from the hoped-for epic, but also far from a sufficiently multifaceted story. Attention, the care of the team can be seen, just think of the amount of cutscenes present and the desire to empathize with the various characters, but it is evident that the script has some rhythm defects. Think of the antagonist, Black Shuck: a character who can only hit him right from the start, but who in the adventure is relegated to a few scenes and not so incisive as a whole.

The narration then travels between ups and downs and, while trying, never manages to make us jump from the chair, letting us experience an adventure of about 13 hours that travels smoothly without any particular stroke of genius. It must be emphasized that everything can still be praised if we consider that we are talking about an experience developed by only 30 people and that many of them are not veterans of the genre or of videogame development, consequently the foundations for growth are there, all right. This is proved by the fact that in any case the lore narrated by Marcus Lehto clearly has enviable potential and is well characterized, only a more usable, exciting and self-confident narrative structure would suffice. Romer himself is a protagonist with an important background, who however does not find space in the story, ending up remaining one of those ordinary characters who, once the game is completed, hardly remains imprinted.

For its part, the Disintegration campaign offers several explorable areas, the history maps are in fact quite large, remembering the huge sandbox levels of Halo: Combat Evolved. These territories divided between forests, deserts and urban environments all hide the resources – which can be found thanks to our scanning system – necessary to enhance their Gravicycle and teammates. In fact, we can order our soldiers to open crates, which can contain updating chips to improve their vehicle or materials that act as a real experience to level up. Whenever we conclude a mission, we can visit our garage to apply the different upgrades, talk to teammates to learn more about lore, or get challenges to try to receive more update chips during the same story, in practice as if was a central HUB. Interesting that missions can be replayed at any time, ideal for completing 100% of each proposed level.

War of Gravicicli

Disintegration hasn’t particularly impressed us with its history, but will it have succeeded with its atypical gameplay? The answer is yes, but there are still several things to review for a possible new chapter. As you well know in the game of V1 Interactive we do not take up a rifle, we are not a soldier, just as our teammates do not belong to a military past. We impersonate a normal person who has a great talent: being a pilot of Gravicicli. This leads him to lead a series of these armed vehicles to the teeth, and at the same time captain a team of different Outlaws ready to do anything to eliminate the Rayonne.

The game mixes the shooter genre with real-time strategy. Control of the team is essential to be able to excel against the opponents and this also applies to multiplayer. In fact, each teammate has an ability that can be used against opponents, it is necessary to study them because in combos they can be really useful to overcome a certain obstacle. The real difficulty of Disintegration is however tied to the control of the same team while piloting and shooting with the Graviciclo, something not very simple. Sometimes, in the confusion and frenzy of confrontations, it becomes really difficult to launch skills correctly. It is a real shame because, after the first hours of play, Disintegration becomes really enjoyable, especially in driving the Graviciclo. Of course, we are going to lose some variety on the use of weapons, given that during the missions we are practically entrusted with only one plus a second support, but the fact is that the balance of difficulty combined with the amount of enemies on the screen often gives exhilarating fights.

As for the multiplayer of Disintegration, V1 Interactive has aimed something “restricted” but still consistent with the mechanics of the game. There are 9 factions, different in terms of play style and aesthetics. We have, for example, the Lost Ronin who use light and fast Gravicicli, the King’s Guard, generally a faction with resistant, but slow Gravicycles, and finally a faction with more maneuverable, but less resistant Graves, like the Muertos. In short, in a team game it is important to collaborate and create a balance that allows you to achieve your goal effectively.

In the three modes, Collection, Zone Control and Recovery, it is important to understand which Gravicycle to use depending on the situation, and above all to decide how to approach the enemies. Each player always has a team to command, exactly as in the campaign, therefore we must understand how to act at a strategic level: to hit the opponents or their support units? To act as a support with healing or to destroy Gravicycles? The choice is up to you. As for the types of games proposed, we have already mentioned the method “Zone Control”, which asks us to keep one or more places under control until time runs out and conquer those of the opponents. “Collection” it can be seen as a subspecies of Deathmatch, in fact the points you receive recover the Neuroscatole from enemy Gravicycles. Finally, “Recovery”, where one team must attack by escorting a Core, while the other remains in defense trying to prevent delivery. For our part, we had fun playing online in the games we played, but the whole thing did not fully convince us, especially due to game scenarios that are not perfect from the design point of view. In short, we are certainly not talking about a deep and innovative multiplayer, but it certainly can guarantee the experience several hours of additional fun, which is not to be underestimated.

To surround the gameplay an elemental faction customization takes care of it and player emblems, unlockable with an in-game virtual currency that can be obtained by completing the games. Note the presence of microtransactions, but only and exclusively for costumes and aesthetic parts.

Our first impressions on the technical part

On a technical level it must be said that with our configuration – which you can find at the beginning of the review – we played Disintegration solidly in Full HD at 60 FPS with all Epic settings. This shows some not obvious optimization work.

The Unreal Engine is an engine that lends itself well to any type of production and, although not a huge game, Disintegration is a title that lets you look carefully, despite a visual impact that could certainly be better, but that does not disappoint below the technical plan. The game world offers a bit of environmental destructibility, the particle effects are more than good, less with regard to lighting and textures. Below you can find the minimum requirements of the PC version, the game will also arrive on Xbox One and PlayStation 4 with related improvements on One X and PS4 Pro.

Minimum requirementsRecommended Requirements
Operating systemWindows 10-64 BitWindows 10 64-bit
CPUIntel Core i5-2400 or AMD Ryzen 5 1400Intel Core i7-8700 or AMD Ryzen 7 3800X
GPUGeForce GTX 570 or Radeon HD 7850GeForce GTX 1060 6GB or Radeon RX 5700 XT
RAM8 GB of RAM16 GB of RAM
DirectXVersion 11Version 11
Storage space15 GB of available space 15 GB of available space

Our in-depth piece related to our technical experience on PC will be released towards the day one of the game. We are testing numerous configurations, in order to give you in detail all the precise information on the Disintegration performances.

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