Xenoblade Chronicles: Definitive Edition, the digital analysis of Digital Foundry

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There video-analysis of Digital Foundry of Xenoblade Chronicles: Definitive Edition highlights the highlights and technical shadows of the new Nintendo Switch exclusive. The remake of Monolith Soft’s masterpiece, in fact, if on the one hand it manages to improve the graphic sector from many points of view, on the other it fails to satisfy completely in terms of resolution and graphic cleanliness.

The main problem of Xenoblade Chronicles: Definitive Edition, in fact, is not being able to reach those technical specifications that are expected from a remake of a game 10 years ago. There dynamic resolution reaches 540p in portable mode and 720p in docked mode. These were less than expected, especially after seeing what Switch can do with newer games like The Witcher 3: Wild Hunt and the recent statements by Virtuos, who said he could convert any game on the Nintendo hybrid console.

In portable mode, moreover, you have to give up the reflexes water and other small details, such as a shallower horizon line and lower light density.

The downside is that Xenoblade Chronicles: Definitive Edition manages to keep the 30 frames per second stable, the textures have been improved, especially those of the polygonal models of the characters, and the soundtrack of Yoko Shimonura and ACE + has been reworked. In addition, many small improvements have been integrated to make the experience more modern and pleasant.

The final resultshowever, even for colleagues, English is good and allows you to appreciate even more than one of the best role-playing games in recent years. Exactly as our Christian Colli says in the Xenoblade Chronicles: Definitive Edition review.

What do you think?



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