Microsoft today published an article in which the director of development of Xbox Series XJason Ronald explains all the advantages of the backward compatibility of the new console. Some were already known and others are welcome news: let’s see them together. After confirming that, as we knew, all Xbox One accessories and games (including those already backward compatible from the past two generations) will run on the new consoleRonald explained that many of the backwards compatible titles will also benefit from several “automatic improvements” provided by the platform and that they will not require processing individual games as happened in the past.
First of all thanks to the very fast SSD and the advantages offered by the Xbox Velocity Architecture, the console architecture which, thanks to the use of advanced compression and memory management techniques, makes data transfers between SSD and GPU / CPU even faster. , backward compatible games will enjoy considerably faster uploads he was born in Quick Resume, that is the possibility of “freezing” a game session to start other games and then return to the first title by starting again from the exact point where we left it.
Then there is the front of the performance: thanks to the great power of the console not only all the backwards compatible games they will be able to run at their maximum frame-rate without the dips we could see on Xbox One today, but some of these will also enjoy a doubling of the frame-rate, from 30 to 60 fps and from 60 to 120 fps. Ronald explains that the backward compatibility team has developed a technique that achieves this by keeping the original development team’s artistic vision intact, while mentioning that this will be applied to “a selection of games”, which indicates that this technique will likely require additional work on the games in question, such as those that were enhanced for Xbox One X during this generation.
Another great novelty, which we had already mentioned in the past, is that relating toadded HDR support to all backwards compatible games, including those developed 20 years ago when HDR didn’t exist yet. Thanks to a technology that uses Artificial Intelligence to reconstruct HDR colors from an SDR image, we will be able to enjoy more vivid colors, dazzling lights and deep blacks in many titles of the past. Can you imagine what it will be like to play an old Splinter Cell with HDR support? We can’t wait to try it!
To this are added the improvements that already in this generation the backward compatibility team has managed to apply to many titles of the first Xbox and Xbox 360, such as increase in resolution to 4K and adding automatic anisotropic filter (to improve the perspective rendering of the textures).
Ronald also revealed that with the arrival of Xbox Series X, additional games from the first two generations of Xbox will be made backwards compatible, thus further increasing the “historical” catalog of titles that we will be able to play on the new console.
In short, it is no wonder that Microsoft calls Xbox Series X there more powerful and backward compatible next-gen console: it is difficult to refute such a claim!