A crucial point concerns the retrocompatibilit between the new generation and the old ones and availability exclusive of titles on the new consoles. Microsoft has repeatedly spoken of Smart Delivery, or rather the possibility of buying a game only once and then deciding whether to play it on Xbox Series X, Xbox One or PC. It appears that Sony will not align with this strategy and will continue to release new games in both PS4 and PS5 versions.
“The time to give fans something they can only have with PlayStation 5” meanwhile, in an interview with GamesIndustry Jim Ryan, CEO of Sony Interactive Entertainment. “We believe in generations and we believe that when proceeding with the launch of a new generation console, this should be characterized by functionality and advantages that are not present in the previous console. In our opinion, then, the developers must be able to take advantage of these new ones. Whether it’s the DualSense controller, whether it’s 3D audio, or the multiple ways the SSD can be used, we’re trying to give something new to the PlayStation gamer community, something different than you can only have with PlayStation 5 “.
Both consoles will support backward compatibility and will therefore be able to run many games originally released for previous generation consoles (although it is still unclear how much this support will be extended). But Smart Delivery in the case of Xbox something more because it will allow, for example, to buy a single copy of Halo Infinite and to play, optionally, on Xbox Series X, Xbox One or PC. Microsoft will also extend this support to third-party manufacturers who wish to join. With PS5 it will not be the same and there will be titles “only for PS5”.
a question more of marketing than technical skills: for some years now, Microsoft ‘s strategy has envisaged one decentralization with respect to hardware, so that players can choose which device to play on, while remaining in the Xbox ecosystem. This started with Xbox Play Anywhere and reaches a later stage with Smart Delivery. In the future, the approach will be further expanded when cloud gaming technology Project xCloud will be sufficiently refined.
At the same time, for PlayStation exclusives, and the classic console vendor approach, they are very important. His strategy is heavily based on exclusives, and games like Bloodborne, God of War, The Last of Us, Uncharted, Ghost of Tsushima, are in no way reachable outside the PlayStation world. The challenge for Sony in the future will consist in claiming that its new hardware justifies the transition to the new generation: in this important not so much the upgrade that has been made to the CPU and GPU, as the new type of connection between SSD and GPU. In all likelihood we will learn over the course of next week’s event what Sony’s strategy will be on this point, but Ryan’s words seem somehow to want to get their hands on it.
At the same time, Developers who want to make a PS4 game will need to make sure that this also works on PS5. According to what has been learned from a technical documentation for Sony partners, starting from July 13th, any software sent for certification must be able to run on both PS5 and PS4. This means that all PS4 games that are published in the last part of the life cycle of the previous generation console must be perfectly compatible with PS5 and enjoy all the functionalities and game modes available on PS4 on the latter.
According to Eurogamer, Sony got in touch with each developer to provide instructions on how to test the games and ensure compatibility with PS5. From this point of view above all the new operation of the storage unit to worry about, because the developers have to change some communication logic between the archiving solution and the graphic pipeline. During the presentation of the technical specifications of PlayStation 5, Mark Cerny he said that ‘almost all’ of the top 100 PS4 games are supported on PS5, a statement that has caused panic among PlayStation fans interested in backward compatibility.
Consider that the games are sent to Sony for final approval long before the release. So, the July 13 deadline does not guarantee that all the titles released in 2020 will work on PS5: indeed, it is very likely that the games whose release scheduled for the summer, or shortly after, will not work without a patch or some type of update. Finally, the fact that all PS4 games also work on PS5 does not mean that Sony is contemplating some kind of functionality similar to Smart Delivery: it is more likely that there are two different releases for each format, in the classic way. But if this approach is nuanced or slightly modified, everything to be verified.