Kojima on his predictions about the future in Metal Gear and Death Stranding: not at all difficult

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Inside Metal Gear Solid 2: Sons of Liberty, which began in 2001, a story was told that revolved around the importance of information, to circulate them and the impact that the entire media fabric can have on a company. Summarized in the concept of “memes”, this message was received discordantly by fans of the saga – not always positively affected by the change of perspective that led Solid Snake to be one of the actors of the story and not the playable protagonist.

We know, in 2020, how the flow of information is of fundamental importance in daily life, and the fight against fake news is now on the agenda – if we want to simplify the concept as much as possible.

Inside Metal Gear Solid 4: Guns of the Patriots, which began in 2008, was told of a way in which wars they had simply become a business to give fuel and fines to private military companies (PMC), with soldiers who were involved, as mercenaries of the decade of the 2000s, in battles of which they knew nothing but the task to carry out, as if it were a normal job office.

Again, this has cemented itself more and more and the private military companies now offer services all over the world.

metal gear solid 4 meryl snake

Inside Death Stranding, which debuted in 2019, was told of a society fragmented by dangers in which the cities were disconnected and subsistence was made possible by couriers who ventured for the risks of the outside world. Nor is it necessary to specify, in times of coronavirus, how sadly current this prospect has become, with a hyper-connected society like ours that has had to reinvent itself as that of social distancing.

These issues have also been addressed by Hideo Kojima, director of all three games mentioned, during an interview granted to the site livedoor, in which the Japanese author in charge of Kojima Productions he explained that, in reality, predicting the company’s near future is anything but difficult to do.

Metal Gear Solid 2, 4 and Death Stranding: how can times and themes be anticipated?

According to Kojima, an important aspect in dealing with issues related to our society is to make sure that it doesn’t come “Neither too early, nor too late, is what I care about most.”

DEATH STRANDING

Despite the timing being anything but easy to intercept, according to Kojima, it is not that difficult to succeed and certainly no glass ball is needed – just look at reality.

According to the author:

Making such predictions shouldn’t be that difficult. After all, the future is reached by accumulation. Maybe it could be difficult to predict what will happen in twenty or thirty years, but you can imagine what will happen in the years to come, by extension. “If we go on like this, then there will be this type of society”, or “there will be these types of problems”.

The Death Stranding case

The interviewer was certainly intrigued by how the themes of Death Stranding they became reality shortly after the game was released, which debuted last November, and asked the author for a comment on the matter.

Kojima on his predictions about the future in Metal Gear and Death Stranding: not at all difficult

“Yup, [il doversi distanziare] it’s something that really happened in the end ” explained Kojima. “And besides, Sam, the main character, has a phobia of contact and cannot embrace others, or shake hands with them. And now all people want to stay home in a situation similar to that of Death Stranding ».

While we all found ourselves forced to live as a prepper, Kojima took the opportunity to discuss the issues that led him to want to talk about a world made of fractures as the son of a society in which we are all virtually connected:

In the modern world people from all over the world are connected online, but all they do when they play is simply kill other players or fight against big enemies for co-op. I’m not saying it’s bad, but I wanted to be able to make a game that didn’t. I wanted to express differently that I am connected to other people.

Thus, the mutual aid system was born, which is the basis of the mechanics of Death Stranding, which provides only positive interactions between players who, without having any constraints, help each other.

In the same interview, Kojima also confirmed that the game went in profit – thus responding to the many rumors about the market trend, on which Sony has not yet officially expressed itself. Speaking of rumors, the Japanese author also denied rumors of a return to franchises like Metal Gear or silent Hill.

Source: livedoor



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