IT’S AT has announced today that it will share the source code of Command & Conquer Remastered Collection so as to simplify the creation of maps, units, graphics and game dynamics. This should make the game compatible with what has been done so far.
It was the news that broke the news Jim Vessella, the Lead Producer of Command & Conquer Remastered Collection. EA has published its intentions directly on Reddit, underlining the commitment that the team is showing to help those who modulate the game. EA will release TiberianDawn.dll and RedAlert.dll and their corresponding source code under the GPL license in version 3.0. In this way Command & Conquer will be one of the first RTS to provide its own source code to users in order to study and then modify the game from its foundations.
EA and the C&C Community Council have worked extensively to ensure the compatibility with existing mods. Sharing source files will give aspiring modders the opportunity to create custom maps, units, graphics and game dynamics in Command & Conquer. To set a good example, the developers of Petroglyph have created a new unit: the Nuke tank. It is a gigantic tank whose turret has been replaced by an artillery cannon to fire tactical bombs.
Command & Conquer Remastered Collection will be available from June 5 on PC via Origin and Steam. The game will feature Command & Conquer: Tiberian Dawn, Command & Conquer: Red Alert and its three expansion packs – Covert Ops, Counterstrike and The Aftermath.