If you are a gamer, surely you will know the franchise of Assassin’s Creed, the famous Ubisoft house creature that since the early days of PlayStation 3 and Xbox 360 sees churning out new themed titles that still make a lot of talk today. Between excellent chapters and forgettable episodes, the brand was a ups and downs of emotions that violently split the public on several occasions, especially when the IP has tried to expand towards distinctly GDR roads with Origins and, even more, with Odyssey.
In short, a saga renowned, appreciated and hated, but undoubtedly one of the most important spearheads of the French company, which is still firmly attached to the brand. Now we are all waiting for the much talked about Assassin’s Creed Valhalla, but in the meantime Twitter allowed us to get in touch with an interesting curiosity about the very first Assassin’s Creed and in particular to its secondary missions. It all started with several tweets published by Charles Randall, AI Designer of Assassin’s Creed who explained some unexpected background related to the development of the production.
oh yeah I forgot the key part. he says “we have to put all these side missions into the game in five days, and they have to be bug free, because the build is going to be burned directly to disc and released to retail.”
– Charles Randall (@charlesrandall) May 23, 2020
More specifically, Randall said that Assassin’s Creed was not originally expected to submit side missions, with the player who therefore could only have ventured into the main campaign and exploration of the game world. However, the situation changed substantially when the son of the CEO of Ubisoft – it has not been specified whether Ubisoft or Ubisoft Montreal – had the opportunity to try the title a few days after the release, considering it boring since it is not very varied. The affirmation provoked an unspecified chain reaction on the upper floors of the company that prompted the creation in a hurry and out of new content for the game.
The problem in the request was in the development times, since the game was literally one step away from the exit, and the software house found itself having to strive and speed up to get everything ready. If you wanted to know why the game had such bland and repetitive secondary objectives, the motivation is soon said; the secondary activities of Assassin’s Creed were all accomplished in just five days. Collectibles, optional kills, additional objectives, everything was developed in less than a week, a job that Randall called an industrial horror. We sincerely hope that such situations do not come back even after the arrival of PlayStation 5 and Xbox Series X.
In case you haven’t tried it yet, we recommend giving the much-talked-about Assassin’s Creed: Odyssey a chance, which you can buy on Amazon.