Endgame is designed to make hardcore players happy

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The developers behind Diablo 4 have posted a new update on the development behind the highly anticipated dungeon crawler. The latest blog specifically mentions how Blizzard is adapting skills and talents for the sequel, as well as end-game progression.

The first thing the Diablo 4 developers talk about is skill progression. According to user feedback, the skill progression was too simple and prevented players from using their skill points. For Diablo 4, Blizzard will place the Skill tree in separate Skills and Passive sections.

The skills section will adjust your skills and make your character stronger and fully customizable to your taste, while improving your Passive abilities will make your character better overall.

Blizzard says that once players reach the endgame, they’ll have filled 30 to 40% of the skill tree and that’s the intention. Players cannot complete everything on their first playthrough.

The developers also spoke briefly about the endgame plans for Diablo 4. Blizzard says it is still under development and no specific details will be known anytime soon, but the endgame philosophy will create more depth and replayability than is currently available with the Paragon system in Diablo 3.

Paragon forces players to defeat monsters for minor improvements to their character. There are no details on Diablo 4’s endgame yet, but Blizzard wants it to be “easy to learn, and hard to master.” By mastering they mean that even the most hardcore Diablo players are challenged.

Read the full blog here for all the details about Sorceress class adjustments, among other things.





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