After a wait lasting more than three years, the day of finally arrived Death Stranding. The ambitious new job of Hideo Kojima has indeed debuted on PS4, exactly one week after the reviews were published online.
For the occasion, the Japanese author was interviewed by Tgcom 24 and has touched on various topics, starting from the fundamental concept of connection that the work intends to transmit to the user.
When asked to describe the important social message that emerges from the story, the Japanese author replied: "I have always had the feeling of being alone, maybe sometimes because you feel that you live in a horrible place and you experience this type of solitude. And you understand that it is probably a feeling shared by many people around the world. I believe that these people have a tendency to play a lot and when you play alone, you feel lonely. "
"Certainly in Death Stranding the story and your character carry on the solitary mission of connecting the world, but at some point you will experience the feeling of not being alone anymore, because like you there are many other people playing the same so in the morning, when you wake up, you will feel a little relief because you have discovered that there are many people like you around who are doing the same things and you will feel a positive feeling, "he continued, hoping that people reflect on these topics and maybe try to have more empathy towards others.
Kojima also said that he would like to meet the director in person one day Dario Argento, one of the authors who most appreciated over the years. "As a Japanese, it may seem strange, but I have seen tons of Italian films, from Fellini to De Sica to Spaghetti Westerns, as I have read many Italian books that have influenced me. But Dario Argento is the one that most marked me, I am a big fan of his. My parents didn't want me to watch his films because they were too scary but I didn't care, I looked at them anyway. "
On the lukewarm reception of the US press, he stated: "Perhaps it is a difficult game to understand for a certain type of critic and audience. Americans are great fans of first-person shooters and Death Stranding is not, it flies higher ", to then applaud the sensitivity of the Italian and French public.
"I always try to create new things and disputes and discussions go well, but it must be said that the Italians or the French have a different artistic sensibility that allows them to appreciate this kind of very original products, they are not in video games but also in the cinema. "